German Research Center for Artificial Intelligence (DFKI GmbH)
UBIS, the UbisWorld Ontology defines classes, instances and properties for describing the real world within an extended blocks world.
This ontology is based on tutorials from Anthony Jameson and Jon Oberlander
This Labels-Vocabulary collects the labels of all concepts and introduces them as new classes.
In some cases the "sameLabelAs" relation is unique and in some cases not.
This technique can be compared with the word-wordsense aspect in WordNet.
The BioInterface bases on data from bio-sensors that is further processed by dynamic Bayesian Networks. The system has been developed by Boris Brandherm.
DateClockTime - year month day hour minute second
FLexible User Interfaces for Distributed Ubiquitous Machinery. The goal of FLUIDUM is to develop common interaction techniques and metaphors for differently scaled ubiquitous computing scenarios. In analogy to a window manager for desktop PCs, an environment manager for ubiquitous computing environments (Fluid Manager) will be developed and tested within the scenarios of an instrumented desk (Fluid Desk), an instrumented room (Fluid Room) and an instrumented building (Fluid Building).
a mental condition in which the qualities of a state are relatively constant even though the state itself may be dynamic. Synonyms: psychological state
the complex of all the attributes--behavioral, temperamental, emotional and mental--that characterize a unique individual; "their different reactions reflected their very different personalities"; "it is his nature to help others"
the state of the body or bodily functions
Point of Time - Temporal Granulation Level
based on Tony Jamesons Tutorial "Systems That Adapt to Their Users" http://www.dfki.de/~jameson/#tutorials
The basic idea of the modeling process is to use graphical representations of the environment like architectural plans or aerial photographs as source for the modeling. The geometric location model is drawn over the background of a bitmap image. A mesh of polygons is used to represent the logical and physical entities of the environment, like streets, places, buildings and rooms. The polygons are used to represent physical boundaries in the environment by their edges, outdoors those are mostly discontinuities in the surface, and indoors walls or doors. Polygons may also be used to define the boundaries of logical entities, like buildings or floors, which may be refined in separate nodes. Besides the geometrical model, the editor allows the symbolical annotation of the polygons and their edges. URIs are used to refer to instances within an symbolical location model, where spatial relations like a lattice may be represented, which can not be expressed by the tree-structure of the geometrical refinements. In order to support indoor positioning techniques, the editor allows to place landmarks and beacons within the model. They can be used to represent infrared beacons or RFID tags, either as points or ranges.